+It’s always about the money. Money is a factor and it impacts more than the purchase of the games or applications themselves. K-12 schools are still in the process of creating mobile technology policies and finding the money in their budgets to fund these initiatives. There are also issues of slow internet speeds and low bandwidths that prevent too many students from flooding the network at once. If teachers do not have the right technology in their classrooms, they cannot purchase the games to enhance lessons.
+Regulations are another issue when it comes to the quick implementation of learning technology, including games. There seems to be a distrust of games, and in some cases of technology in general, and their place in the classroom setting. By the time teachers can prove the worth of the games they want to use, another game is available with more bells and whistles. For-profit companies that develop these learning games have no hoops to jump through with parents but the same cannot be said of schools.
+Too much screen time rots your brain…or at least that is the prevailing belief. Researchers have actually found benefits of these games for young minds. In her paper “Children’s Motivations for Video Game Play in the Context of Normal Development,” Cheryl Olson found that games, even non-educational ones, improve decision-making and encourage self-expression in children. If there is an educational feature, children absorb the knowledge while finely tuning motor and strategic skills.
Playing games has a lot of drawbacks to everyone, especially children. To begin with, most of the bad effects of video games are blamed on the violence they contain. It is because children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors. Secondly, spending a lot of time playing video games instead of participating in physical activities can harm a child's health in several ways. The reason is that a child’s cognitive development may get affected if he doesn’t get out and socialize in the real world. As a result, sitting in one place and playing video games at length can increase the chances of obesity,... Last but not least, playing games lead a bad way to academic issues. That is because, the fun that video games provide is in stark contrast to a typical day in school, thus pushing them to not pay attention to school work. Therefore, this can result in poor performance and affect their emotional intelligence. In short, playing games has a lot of bad effects.
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